Many buildings are missing, while some are missing sides, probably due to being out of sight. The event ID for this cutscene is e0031 and has its own separate terrain folder from Soleanna's actual one, containing models and textures that are different. In the first in-game cutscene for Sonic's episode, we see a night time version of Soleanna that's a bit different to the terrain you actually get to play around in. TestTextMode - displays text-related textures in a debugging view - by default, it displays the button prompts in their order of appearance in picture.pft.Unknown (?) - possibly TestCellSpriteMode, but it doesn't appear to render anything.StateEndingMode - plays Sonic's credits sequence.StageSelectParameterStory - boots back to the main menu to Episode Select.
StageSelectParameterStage (?) - same as above.StageSelectParameterStage - deserialises stage information from b.The sprite data was found for this awhile ago, but its functionality has been somewhat restored through hacking. An unused animated title screen referred to internally as 'DevTitle' - pressing start will take you to a debug menu that unfortunately no longer renders, but is still functional.